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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]Re: [tlug] GPL vs. paid version and ethics
- Date: Mon, 6 Aug 2012 13:07:02 +0200
- From: Josh Glover <jmglov@example.com>
- Subject: Re: [tlug] GPL vs. paid version and ethics
- References: <501DE355.4090603@dcook.org> <EE43C9C5-E262-46CE-A89E-007470C30252@boxlightmedia.com> <20120805182902.1e653b178c042c230f331c01@kinali.ch>
2012/8/5 Attila Kinali <attila@example.com>: > In most cases i would argue that a group of dedicated hobbyists > can easily outperform any paid staff. I think Steve captured everything I had to say on that subject and more in his refutation. :) > Why? Because most paid programmer groups i've seen so far [...] > have a project lead who tells them what to do, and they toil until they > have finished their task. Discussion between group members only > happen when interfaces need to be designed or when one is so much > stuck that he hasn't found a way out in days/weeks. My goodness, the places you've seen sound like terrible places to work. Luckily for professional software engineers, such places are no longer the norm. I've worked for four different software companies (and three different software teams at Amazon), and never had an experience such as you describe. Agile development may be a bit of a buzzword right now, and many companies implement agile practises without really getting the main point, but at least they tend to have daily standups, which eliminate the never talking to each other problem at the very least. 75% of the places I've worked (three of four) have had a culture of unit testing (I've been able to even start a test-first tendency on some of the teams I've worked in), continuous integration, pair programming, reviews of all code before it goes into production, and short iterations. > And every time someone new is hired, there is long time until he has a grasp > on how the software works and who the right guy to ask questions is. This is also true in general for all but the most trivial open source projects, at least the ones that don't have one or two project leads / project founders. Cheers, Josh
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