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Re: tlug: XFree86-DGA extension



From: Scott Stone <sstone@example.com>
Message-ID: <Pine.LNX.3.96LJ1.1b7.981110140625.11973c-100000@example.com>
> On Tue, 10 Nov 1998, Takeshi Hakamada wrote:
> 
> > From: Scott Stone <sstone@example.com>
> > Message-ID: <Pine.LNX.3.96LJ1.1b7.981110110256.11973t-100000@example.com>
> > > On Tue, 10 Nov 1998, Takeshi Hakamada wrote:
> > > 
> > > > I tried to invoke 'dga' last night. I can invoke it only with 8bpp
> > > > mode. It cause entire screen to change colormap and entire screen
> > > > is horizontally shifted. As Scott said, all I can do is CTRL-ALT-DEL.
> > > > But I didn't get any segfaults.
> > > 
> > > Yes you did - you just didn't see it because when the server crashed, it
> > > didn't reset the video mode.  If you do:
> > > 
> > > startx >/tmp/x.log 2>/tmp/x.log
> > > 
> > > and then repeat the procedure, you'll notice after your reboot that
> > > /tmp/x.log does indicate a segmentation fault.
> > 
> > Ooops, I forgot to do this.
> > Anyway, I got a sample program for DGA extension. It sounds good.
> > But I can't play with DGA with Riva128. :-(
> 
> oddly enough, the DGA support in snes9x (Super Nintendo/Super Famicom
> emulator for many platforms, incl. Linux) DOES work on the Riva.  download
> snes9x at http://www.snes9x.com

I got it when Scott mentioned about this software several months ago.
I have to compile and run it. Maybe I play with DGA.

-Takeshi
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