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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]Re: [tlug] GPL non-sense
- Date: Sun, 26 Sep 2010 01:44:56 +0800
- From: Stephen Lee <sl-tlug@example.com>
- Subject: Re: [tlug] GPL non-sense
- References: <AANLkTik42YLT-5Lg6zKO11i9p-o=JR0CqxEHaeJc=vLa@example.com> <8176AC80-8E4A-417D-9AF1-17E96F7AAC28@example.com> <AANLkTik1pdmd+mut27iu9wMhW+w0UwkBUSMD9C=OjUPB@example.com> <AANLkTimPh3TzEZAna3Ay88F2kP4gORGdVvTZ7yYQxpNH@example.com> <alpine.BSF.2.00.1009242252400.2222@example.com> <AANLkTi=19TvYdDXcJvoo-JqHJiByjMhtRaCox_Yuv_XD@example.com> <alpine.BSF.2.00.1009250530230.2222@example.com> <AANLkTi=YqAJRRM5zUwg5+bgFu-gcai4DUtfV1s=+7kX8@example.com>
I guess the question is whether they want to make it easy or difficult. If they are willing to, you can probably help they separate the trademarked resources (images, 3d models, etc) into a separate directory, and supply another directory with generic placeholder resources. Change the build system so that if it can't find the first directory it'll use the second. I believe this is similar to what Firefox does. If possible, ask them to clarify the EULA so that it applies to their trademarks only as there's no point applying it to the GPL'd code (IMHO). If their intention is to close up the code, though, then you're in a tough position and I'm not sure what to say. Maybe you can reach a compromise like what ID software does? (Open the game engine, but keep the game data proprietary; this allows you to port the code to other platforms for example, but requires you to buy the original game in order to play it) -- Stephen Lee <sl-tlug@example.com>
- References:
- [tlug] GPL non-sense
- From: Shawn Brown
- Re: [tlug] GPL non-sense
- From: brandelune
- Re: [tlug] GPL non-sense
- From: Shawn Brown
- Re: [tlug] GPL non-sense
- From: Edmund Edgar
- Re: [tlug] GPL non-sense
- From: Joe Larabell
- Re: [tlug] GPL non-sense
- From: Shawn Brown
- Re: [tlug] GPL non-sense
- From: Joe Larabell
- Re: [tlug] GPL non-sense
- From: Shawn Brown
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