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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]Re: [tlug] [ot] Windows 7
- Date: Wed, 14 May 2008 17:56:26 -0700
- From: steven smith <sjs@example.com>
- Subject: Re: [tlug] [ot] Windows 7
- References: <48298833.2050400@rusher.webhop.org> <a68c12870805140731s54edfeefr20c3cc3378101eda@mail.gmail.com> <482AFD46.1070603@sonic.net> <878wycl7sa.fsf@uwakimon.sk.tsukuba.ac.jp>
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Stephen J. Turnbull wrote:
That's what OpenGL et al are all about. To get the performance demanded by games, you need to do those computations in parallel. In fact the computations are most likely not being done in Qt or an underlying *GL software, they're being delegated to the GPU.
Ah -- that makes sense. Thanks!
- References:
- [tlug] [ot] Windows 7
- From: Phillip Tribble
- Re: [tlug] [ot] Windows 7
- From: Kenneth Burling
- Re: [tlug] [ot] Windows 7
- From: steven smith
- Re: [tlug] [ot] Windows 7
- From: Stephen J. Turnbull
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