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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]Re: [tlug] Compile/load problem with graphics library
- Date: Fri, 10 Aug 2018 23:58:16 +0900
- From: Brian Chandler <brian@example.com>
- Subject: Re: [tlug] Compile/load problem with graphics library
- References: <fe5a3e36-1068-ab9b-e233-66f92f81b522@imaginatorium.org> <32f9378d-874e-b475-e35f-fe10719cede8@gmail.com> <a3dd8cfb-f6bd-f433-c5db-4b7bb8cab604@imaginatorium.org> <615f5999-246c-3354-a8c9-d91619653070@sonic.net>
- User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:45.0) Gecko/20100101 Thunderbird/45.2.0
Thanks for the many responses. I was looking for people who know more than I do, so I don't mind the taunts - and anyway, the last time I was working on a real project in C++ was very nearly 30 years ago.This program suddenly stopped working, I think when my site got transferred to a new host at pair.com. I had tried the very obvious things, like rm *.o to make sure all the object files were updated. And about the loader flags -- the most helpful answer I (just) found is here:https://stackoverflow.com/questions/519342/what-is-the-difference-between-i-and-l-in-makefileIt says "Even if it may work otherwise, the -l... directives are supposed to go after the objects..."; this encourages me to think that I am not mad, and yes the makefile was working. But I am a reformed person, and will make a new makefile, with the loader flags separated from the libraries, and the flags before and the libraries after.I am also using various image functions directly from PHP, but this is (simple) pixel twiddling, and I can't remember whether I couldn't find anything to access a single pixel value directly from php, or whether there was, but it took 100s of times too long (which is very plausible).Anyway, I have somehow to get an Imagemagick library to link to this. More details in another post.Brian Chandler On 2018-08-08 06:22, steve, among others, helpfully wrote:On 08/07/2018 12:49 PM, Brian Chandler wrote:---- Latest error: with the library files after the .o files ----snip for now
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