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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]Re: free command for video memory
- To: tlug@example.com
- Subject: Re: free command for video memory
- From: Takeshi Hakamada <hakamada@example.com>
- Date: Mon, 06 Nov 2000 16:15:35 +0900 (JST)
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From: Yamagata Hiroo <hiyori13@example.com> Message-ID: <4.3.1-J.20001106160005.00bf1408@example.com> > At 15:54 00/11/06 +0900, you wrote: > >Is there a command which shows the memory usage for a video card. All > >I really want is to see how much memory is used, any other information > >displayed is a bonus. > > I think it's just > > vertical pixels*horizontal pixels*colordepth*number of virtual screens > > or some thing, isn't it? I think that a video card stores just the current screen, not all the virtual screens. Window manager, which usually implements virtual screen, should use heap memory to save virtual screens. Therefore, a video card uses vertical pixels * horizontal pixels * color depth. If you use hardware accelerated OpenGL, it's much more complicated though. (ie texture, accumulation buffer, stencil buffer, etc.) Takeshi
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