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Re: [tlug] im-ja: A Japanese input module for GTK2



What would be REALLY cool, though, is if we finally got a tri-lingual CJK input method that didn't need X at all, so that we could use CJK with all the different encodings under the Frame buffer console as well as under X.

Perhaps a modification to the VGA framebuffer module in the kernel would prove to be the final solution to this problem.

Then we could truly get rid of kinput2, ami, xwhatsit, you know, the Chinese one, and all those other annoying little applications, backend servers, dictionary files, XIM... *Yawn* Zzzzzzzzzz.....

I guess it's about as likely as X being replaced by OpenGL, though. It won't happen until someone does it.

But it's a nice idea, ね、ね?

-Dave Oftedal

Ryan Shaw wrote:
On Mon, 2003-02-17 at 15:16, Botond Botyanszki wrote:

  
Last week I have been bored at my lab, so I have hacked together a Japanese
input module for GTK2 (and thus GNOME2). 
    

Could you explain a bit about how this works? If I 
understand correctly, GTK2 apps are supposed to be
to dynamically load different input modules...but
how does the user set which input module he wants
to use? Is this set on an app-by-app basis, or 
systemwide?

It will be really great when we can ditch kinput2 
once and for all. Thanks for your work.

  

-- 
New Norwegian (Nynorsk) is essentially the speech of Norwegian peasants
as mutilated by a schoolteacher with a poor understanding of Icelandic.
--Halldór Laxness, via B. Philip Jonsson

Swedish, Norwegian and Danish are actually the same language. It's just
that the Norwegians can't spell it, and the Danes can't pronounce it.
--Chlewey

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